Decision Tree: Logic
Last updated
Last updated
In the context of a decision tree, logic helps to create different paths or outcomes that the story might follow depending on user interactions or predefined criteria.
Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.
There are 2 ways to add logic to the decision tree:
Within Decision tree page
> > + Logic
> > Arrow Down Icon > Add > Add a Logic
There are two ways you can tell a story
Linear stories provide a preset path for users.
Interactive stories require logic. At least 2 logic paths (conditions) are required to make story interactive. Essentially, you are providing multiple choices for your users to make. To make a story interactive, you can
Add several new logic paths by clicking on '+' sign at the top left corner
Duplicate the logic path by clicking on 'duplicate icon' in the top right corner of the logic path window.
Define Logic Type: There are 3 types of logic
Touch: Assigned to user touch interaction
Specify Asset category
Specify Asset affected
Interaction Type: Choose how the user will interact
Swipe
Tap
Interaction Decision
Swipe (Up, Right, Left, Down)
Tap (Tap, Double Tap, Triple Tap, Hold)
Path
New Duplicated Scene > brings you to to duplicated where the activity starts from the beginning of the scene. To be able to continue from where the prior scene ended - select follow up scene.
New Empty Scene > brings you to an empty scene
New Follow Up Scene > enables you to sequentially follow up one scene with another. Where your new scene begins at the point where prior scene ended.
Existing Scene > brings you back to the selected scene
Hyperlink > insert the link to external source. (Note: make sure the link format is fully copied and includes https:// )
Provide the link in the box
Probability: Assign probabilities to different outcomes.
Define Number of conditions and potential outcome per condition number
Percentage
Path
New Duplicated Scene
New Empty Scene
New Follow Up Scene
Existing Scene # > Brings you back to the selected scene
Verbal: Set conditions based on verbal inputs or other conditions.
Define Number of conditions and potential outcome per condition number
Condition - verbal:
Yes
No
True
False
Right
Wrong
Path
New Duplicated Scene
New Empty Scene
New Follow Up Scene
Existing Scene # > Brings you back to the selected scene
Click `Save` to apply the logic settings. Upon clicking `Save`, the logic is applied, and new scenes are created based on the defined conditions.