Decision Tree: Logic
In the context of a decision tree, logic helps to create different paths or outcomes that the story might follow depending on user interactions or predefined criteria.
Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.
How to add Logic?
There are 2 ways to add logic to the decision tree:
Within Decision tree page
Decision tree page > Top Middle Navigation > + Logic
Decision tree page > Scene Thumbnail > Arrow Down Icon > Add > Add a Logic
There are two ways you can tell a story
Linear stories provide a preset path for users.
Interactive stories require logic. To make a story interactive, you can
Add several new logic paths by clicking on '+' sign at the top left corner
Duplicate the logic path by clicking on 'duplicate icon' in the top right corner of the logic path window.
How to create new logic node?
Define Logic Type: There are 3 types of logic
Touch: Assigned to user touch interaction
Specify Asset category
Specify Asset affected
Interaction Type: Choose how the user will interact
Swipe
Tap
Interaction Decision
Swipe (Up, Right, Left, Down)
Tap (Tap, Double Tap, Triple Tap, Hold)
Path
New Duplicated Scene
New Empty Scene
New Follow Up Scene
Existing Scene # > Brings you back to the selected scene
Hyperlink
Provide the link in the box
Probability: Assign probabilities to different outcomes.
Define Number of conditions and potential outcome per condition number
Percentage
Path
New Duplicated Scene
New Empty Scene
New Follow Up Scene
Existing Scene # > Brings you back to the selected scene
Verbal: Set conditions based on verbal inputs or other conditions.
Define Number of conditions and potential outcome per condition number
Condition - verbal:
Yes
No
True
False
Right
Wrong
Path
New Duplicated Scene
New Empty Scene
New Follow Up Scene
Existing Scene # > Brings you back to the selected scene
Click `Save` to apply the logic settings. Upon clicking `Save`, the logic is applied, and new scenes are created based on the defined conditions.
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