Inspector: Sounds Settings
Sounds can be added to the scene as a Component (Node) as well as a Sub-Component (Sub-Node).
Sounds can be added as a Sub-Component (Sub-Node) for the following Assets:
Asset Configuration
Sound
Name of the sound
Sound type: Choose between 2D and 3D sound types to control how the audio is experienced within the scene.
2D Sound: The player will always be able to hear the sound no matter the distance of the player from the sound source which is the parent position.
3D Sound: The 3D sound "type" offers dynamic adjustments to audio based on the player's position in the scene, providing varying volume and intensity corresponding to the player's proximity
Sound Control
Allows you to
Play the sound
Click on the 3 Dots to
Control the speed
Download the sound
Advanced options
Loop: Enable the looping functionality to automatically repeat the audio when its end time surpasses the original duration. By activating the loop option, you ensure a continuous playback experience, seamlessly restarting the audio once it reaches its end.
Volume: is set to 0.5 by default. Control the volume of the sound.
Spatial blend: is set to 0 by default. The spatial blend of audio refers to the balance between 2D and 3D sound characteristics. A value of O indicates full 2D audio, while a value of 1 indicates full 3D audio. Intermediate values create a blend of both.
Pitch: is set to 1 by default. Pitch is a quality that makes a melody go higher or lower. As an example imagine playing an audio clip with pitch set to one. Increasing the pitch will make the clip sound higher. Similarly decreasing the pitch to less than one makes the clip sound lower.
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