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  1. Content Creation Platform
  2. Advanced Creation Studio
  3. Inspector
  4. Inspector: Assets Setting

Inspector: Light Settings

Light can be added to the scene as a Component (Node) as well as a Sub-Component (Sub-Node).

Light can be added as a Sub-Component (Sub-Node) for the following Assets:

  • 3D models

  • Characters

    • Humanoids

    • Animals

Asset Configuration

Light

  • Light selector : the 'Light Selector' enables you to choose the type of light source for your scene. You can opt for:

    • Point Light: illuminates uniformly in all directions from a specific point in the Scene.

    • Spot Light: emits light in a cone shape, centered around a point in the Scene.

    • Directional Light: casts light in a single direction from an infinite distance (add this only for standalone light)

  • Colour: you can select the colour directly from the colour pallet or colour code.

  • Shadow type: the shadow type defines how shadows manifest for the designated light source

    • No Shadows: the light source abstains from casting any shadows within the scene.

    • Hard Shadows: casts distinct, sharply outlined shadows with clear boundaries.

    • Soft Shadows: generates shadows featuring smoother edges, delivering a natural and diffused shadow aesthetic.

  • Shadow: Adjust the Shadow Value to control the intensity and visibility of shadows cast by the selected light source. This numerical parameter enables fine-tuned adjustments for the visual impact of shadows in your scene. Higher values result in more pronounced and darker shadows, while lower values create lighter and subtler shadow effects.

Advanced options

  • Mode: the Light Mode property determines the method used for lighting calculations in the scene. Currently, the supported mode is Realtime, which means lighting updates dynamically in response to changes in the scene. This ensures that lighting effects, such as shadows and reflections, are computed and displayed in real-time as the scene evolves.

  • Range: is set to 20 by default. The range defines the spatial reach of the selected light source, indicating the distance the emitted light travels from the center of the object

  • Exposure: is set to 1 by default. Exposure manages the overall brightness of the selected light source's contribution to the scene. This parameter enables fine-tuning the luminance, allowing you to achieve desired lighting effects. Increase the exposure for a brighter illumination or decrease it for a subtler, darker ambiance.

Time Management

Transformation

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Last updated 8 months ago