Inspector: Animation Settings
Animation can be added as a Sub-Component (Sub-Node) for the following Assets:
Note: Animals supports only 'embedded animation'.
We support two types of Animations:
Animation - requires destination
Idle - doesnt require destination
Asset Configuration
Animation
Name of the Animation
Click on the edit to change animation
Destination
Path time: the movement path type defines the manner in which an object or character traverses between the destination points. Each path type offers distinct characteristics shaping the motion style.
Note: Currently, the supported path type is the ‘Linear’. The linear movement path entails a direct trajectory, guiding the object or character along a straight line between destination points.
Orientation: the orientation type determines how an object or character aligns itself in the scene during the movement. The possible values for orientation type include:
Look Ahead: The object or character maintains a forward-facing orientation based on its current trajectory, anticipating the movement direction.
Look at Position: The object or character consistently faces a specified position in the scene."
Look at Target (Coming Soon): This feature, currently under development, will enable the object or character to dynamically adjust its orientation to face a designated target.
Destination Advanced Options
Rotation speed: Rotation speed controls how fast an object rotates during movement, influencing its angular velocity. Adjust for dynamic movement and responsiveness, with higher values for faster rotations and lower values for a more deliberate motion.
Forward direction Axis: Choose from predefined values to set the primary axis for an object's forward movement in the scene.
forward
up
down
left
right
backward
Speed based: Speed-Based determines the movement behavior of an object in the scene based on speed. By enabling this option, the object's movement, rotation, or other dynamic properties respond and adjust according to the specified speed parameters. This provides a dynamic and flexible approach to controlling movements and ensures responsiveness to varying speed settings
Destination
Define multiple points (x, y, z) for an object's movement, creating a sequential path that the object will traverse in the specified order during the movement. This feature allows you to intricately design the trajectory, guiding the object through a series of waypoints to achieve complex and dynamic motion sequences.
Can i add multiple destination?
You can add multiple destination which will have different icons. Each icon will have its own sequential number reflecting the path pf the animation (eg. DES 1.1 , DES 1.2 etc)
How to set destination for the movement?
There are two ways to set destination for the movement:
Within the New Movement Inspector
Insert your values Destination Position Axis at the bottom of the Inspector: Asset Setting.
In the 3D Preview:
Select an asset by clicking on the asset within the 3D Preview or by selecting the asset on the timeline
Find destination icon (eg. DES 1.1) and click, hold the Axis Arrows and drag the icon to the desired position.
Categories
Rig: a rig is like a pre-built skeleton defining how a 3D model moves and deforms in animations. It outlines joints, bones, and movement constraints, specifying how each part of the model moves and deforms, such as joint bending, limb rotation, and overall flexibility
Type the 'Type' field classifies animations as either 'Destination Required,' such as walking or running, necessitating a defined endpoint, or 'Destination Not Required,' like dancing or idle poses, offering flexibility without a specified endpoint
Idle Animation
Animation
Name of the Animation
Click on the edit to change animation
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