Inspector: Voice Settings
Voice can be added as a Sub-Component (Sub-Node)
Two types of new voices can be added:
Voice can be added to following Assets:
3D models (AI Voice)
Characters (AI Voice & Recorced Voice)
Asset Configuration
AI voice
Voice
Play: you can listen to the voice once its generated
Voice type
Female
Male
Non-binary (Coming Soon)
Language: select the desired language from the drop down list
Voice effect: enhance your content with diverse voice accents and styles. Specify accents to tailor the voice experience, adding a touch of personality to your audio content.
Voice Text: type your desired text to speech here.
Advanced Options
Graphics: the 'Graphics' allows you to choose how the voice is displayed. You can select 'None' if you prefer not to show it, 'Speaker' to display a speaker icon, or 'Bubble' to visually represent the text spoken by the character
Voice Volume control the volume of the voice.
Recorded Voice
Sound
Name of Recorded Voice
Sound type: Choose between 2D and 3D sound types to control how the audio is experienced within the scene.
2D Sound: The player will always be able to hear the sound no matter the distance of the player from the sound source which is the parent position.
3D Sound: The 3D sound type offers dynamic adjustments to audio based on the player's position in the scene, providing varying volume and intensity corresponding to the player's proximity
Sound Control
Allows you to
Play the voice
Advanced options
Loop: Enable the looping functionality to automatically repeat the audio when its end time surpasses the original duration. By activating the loop option, you ensure a continuous playback experience, seamlessly restarting the audio once it reaches its end.
Volume: is set to 0.5 by default, control the volume of the sound.
Spatial blend: is set to 0 by default,The spatial blend of audio refers to the balance between 2D and 3D sound characteristics. A value of O indicates full 2D audio, while a value of 1 indicates full 3D audio. Intermediate values create a blend of both.
Pitch: is set to 1 by default. Pitch is a quality that makes a melody go higher or lower. As an example imagine playing an audio clip with pitch set to one. Increasing the pitch as the clip plays will make the clip sound like it is higher. Similarly decreasing the pitch less than one makes the clip sound lower.
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