+ Glossary
Last updated
Last updated
AR (Augmented Reality) overlays digital content on the real world through devices like smartphones and AR glasses.
VR (Virtual Reality) immerses users in a fully digital environment using VR headsets.
A collider is an invisible shape or boundary around a 3D object that defines its physical presence for collision detection and physics interactions.
A pivot point is the central reference point of a 3D object around which it rotates or scales. It serves as the object's origin for transformations and is crucial for precise positioning and manipulation within the game environment.
The building blocks of a scene, representing elements like objects, assets, or behaviors in a project. These nodes are used to structure and manage interactions within a project.
Smaller parts or sections of a node that contribute to the behavior or appearance of the main component.
Pre-created animations that are built into a 3D model, typically used for standard movements like walking or gestures
Custom animations added externally or dynamically during the creation process to modify or enhance an object's movement
Animation used to synchronize a character's lip movements with speech or dialogue, ensuring a natural flow between the voice and facial expressions.
A system used to create interactive experiences by structuring choices and paths for users to determine what happens next, based on specific decisions or inputs.
In the context of a decision tree, logic helps to create different paths or outcomes that the story might follow depending on user interactions or predefined criteria.
Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.
Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.
AI Voice
Recorded Voice