> For the complete documentation index, see [llms.txt](https://docs.niloom.ai/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.niloom.ai/documentation/hidden-work-in-progress/+-glossary.md).

# + Glossary

## <mark style="color:purple;">General</mark>

#### AR/VR

* AR (Augmented Reality) overlays digital content on the real world through devices like smartphones and AR glasses.&#x20;
* VR (Virtual Reality) immerses users in a fully digital environment using VR headsets.

## <mark style="color:purple;">Advanced Content Creation Studio</mark>

### <mark style="color:purple;">3D Preview</mark>

#### Collider

A collider is an invisible shape or boundary around a 3D object that defines its physical presence for collision detection and physics interactions.

#### Pivot Point

A pivot point is the central reference point of a 3D object around which it rotates or scales. It serves as the object's origin for transformations and is crucial for precise positioning and manipulation within the game environment.

<figure><img src="/files/ktZtUZ3CKK60v7YWupNf" alt="" width="375"><figcaption><p>Collider (Middle Green Line) &#x26; Pivot Point (Green Frame</p></figcaption></figure>

#### **Scene Components (Asset Nodes)**

The building blocks of a scene, representing elements like objects, assets, or behaviors in a project. These nodes are used to structure and manage interactions within a project.

#### **Scene Sub-Components (Sub-nodes)**

Smaller parts or sections of a node that contribute to the behavior or appearance of the main component.

<figure><img src="/files/eJJz4yJK2V1E0ohjhEdm" alt=""><figcaption><p>Component (Asset Node) Hoover Car, Sub-Component (Sub-Node) Light &#x26; Movement</p></figcaption></figure>

&#x20;

### Inspector

### Inspector Asset Settings

#### Animation & Movement

#### **Embedded Animation**

Pre-created animations that are built into a 3D model, typically used for standard movements like walking or gestures

#### **Injected Animation**

Custom animations added externally or dynamically during the creation process to modify or enhance an object's movement

#### Facial (Lipsync)&#x20;

Animation used to synchronize a character's lip movements with speech or dialogue, ensuring a natural flow between the voice and facial expressions.

### Decision Tree

A system used to create interactive experiences by structuring choices and paths for users to determine what happens next, based on specific decisions or inputs.

#### Logic

In the context of a decision tree, logic helps to create different paths or outcomes that the story might follow depending on user interactions or predefined criteria.

Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.

#### Logic Node

Logic Nodes are specific points within a decision tree where these conditions are evaluated, and the story can branch into different directions based on the outcomes of the logic applied.

### **Audio Voice**&#x20;

#### **Scripted Conversation:** pre programmed&#x20;

**AI Voice**

**Recorded Voice**

#### **Improvised Conversation (AI Agent)**
